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-
- ───────────────────────────────
- -= WADED =-
- A DOOM Map Editor
- ───────────────────────────────
- Programmed by Matthew Ayres
-
-
- I've cut most of the documentation that used to be included here. It
- was all out of date and incomplete. What's left is sort of a mess. Better
- documentation is in the works (with help from Michael Giles). For now, this,
- along with WADED.REG and DMSPEC13.TXT should be enough.
-
-
- ┌───┐────────────┐
- ──│ 1 │ Overview │──────────────────────────────────────────────────────────
- └───└────────────┘
-
- WADED was designed to be an easy and decent DOOM map editor. It is
- completely mouse controlled, and run from DOS. The obvious goal was to write
- a good editor, so people would be able to create some good new DOOM levels
- from scratch that could be distributed in small patch .WAD (PWAD) files.
-
- Understanding of the structure of WADs is very helpful in creating
- them. With WADED I've included the "Unofficial DOOM Specs 1.3" by Matt Fell
- (DMSPEC13.TXT). Understanding how WADED works is also important, the
- WADED.REF file includes important information. It isn't complete either, and
- future versions of WADED will include better documentation and on-line help.
-
- Please read over the Main Functions before using WADED, you can't just
- enter a pitch-black forest without a flashlight. Hopefully it shouldn't be
- too hard for you get used to the interface. Once you've fiddled with it for a
- while, it's easy to use. All effort has been taken to make WADED easy and
- simple to use, but parts might not appear simple at first.
-
- WADED can be run from any directory on your hard drive. It needs no
- data files, nor does it create any configuration files. All WADED's
- information is kept within itself. It will attempt to locate your main .WAD
- file, but if it can't, you'll be prompted for one. WADED requires a mouse,
- VGA video card, and at least 460k of lower memory free.
-
- Tired of having to load Windows to use a map editor? Tired of
- programs that are hard to figure out, and offer little ease in designing
- levels? Tired of editors that don't use the mouse to it's fullest extent?
- Tired of editors incapable of generating the NODES? Tired of reading this?
- Then give WADED a try and see whatchya think.
-
- PLEASE!!! REPORT ANY BUGS, MISTAKES, IDEAS, REMARKS, PROBLEMS,
- DISLIKES, OPINIONS, COMMENTS, SUGGESTIONS, NOTES..... TO ME IMMEDIATELY! SEE
- THE SECTION BELOW ABOUT CONTACTING ME, THANKS!
-
-
- ┌───┐──────────────────┐
- ──│ 2 │ Main Functions │────────────────────────────────────────────────────
- └───└──────────────────┘
-
- Throughout the editor, there are many buttons (like "+" and "-" or
- arrow buttons/selections). There is an important mouse feature to remember.
- That is, if you click the left mouse button on one of these screen
- buttons/selections, it will do nothing more than that operation once. Holding
- down the right mouse button will perform that operation until you let go.
- This is handy to scroll quickly through a set of numbers or a list of wall
- textures, etc. Sometimes the right mouse button is used to increment a value
- by one, and holding down both mouse buttons will perform the operation
-
- Another note about the mouse, sometimes a middle mouse button is
- mentioned. If you only have a two button mouse (like I), you can emulate the
- middle mouse button by hitting both the left and right mouse buttons at the
- same time.
-
- Yet another IMPORTANT NOTE about the mouse... If you're just coming
- out of Windows, the mouse cursor movement rate is set to like intervals of 8.
- Some other programs do this too. They for some reason don't reset the mouse
- upon exiting. WADED doesn't reset the mouse, and if it in that mode, the
- mouse will bounce around insanely when you try to move it. To counter this,
- exit by hitting "Q", then run the DOS program "EDIT" and exit that. That
- program will reset the mouse. Sorry for the inconvenience that WADED doesn't
- (YET) properly reset the mouse.
-
- Once WADED is run, on the right edge of the screen, there are many
- selections. The top four are: THINGS, LINEDEFS, SECTORS, and Draw Map.
- Editing features and commands for each are listed further on in this document.
- WADED starts out on the THINGS editing selection.
-
- Below these four selections are arrows that allow you to scroll the
- map view around. Also note that using the arrow keys on the keyboard will do
- this. Under the arrows are plus and minus buttons that will adjust the zoom
- level of the map view. The plus and minus keys on your keyboard will also do
- this.
-
- Next the current X and Y coordinates are displayed. They represent
- exactly where the mouse is currently pointing to on the map, while the mouse
- is in map view area. Under this is the "Grid" selection button. By clicking
- this you can toggle the grid on and off. Grid lines are every 128 units.
-
- Then come four more selections: Pick Map, Load WAD, Save WAD, and
- Quit. The "Pick Map" selection will let you select which map to edit from the
- currently loaded .WAD file. Use "Load WAD" to load map WAD files created by
- WADED or any other map editor. "Save WAD" obviously saves your map to a WAD
- file, and "Quit" exits WADED.
-
- The selection windows in the lower part of the screen, usually have
- four buttons, and a list of items, wall textures, etc. The top and bottom
- buttons will scroll the list one page up and down at a time. The middle two
- buttons will scroll the bar up and down one at a time. Also note you can
- select any item in the selection window by clicking on it.
-
-
- ┌───┐────────────────────────┐
- ──│ 4 │ Keyboard Equivalents │──────────────────────────────────────────────
- └───└────────────────────────┘
-
- For those of you who aren't mouse dependent (like me), here are the
- keyboard equivalents of most features:
-
- F1 » Edit THINGS
- F2 » Edit LINEDEFS
- F3 » Edit SECTORS
- F4 » Map Drawing Utilities ("Draw Map" selection)
- F5 » Drawing mode
- F6 » MakeSector mode
- F7 » SECTORS Definer
- F9 » VERTEXES move/create/delete mode
- F10 » LINEDEFS move/create/delete mode
- F11 » SECTORS move/delete mode
- DEL » Delete currently highlighted LINEDEF
- B » Build NODES, SEGS, and SSECTORS
- C » Clean up extra VERTEXES
- F » Flip currently highlighted LINEDEF
- G » Grid toggle on/off
- I » Info window on statistics of current map
- L » Load .WAD created by WADED or other map editor
- M » Pick Map from currently loaded .WAD file
- Q » Quit WADED
- S » Save .WAD (and builds everything needed, NODES, etc.)
- T » LINEDEF two-sided toggle
- V » View currently select wall texture or floor/ceiling tile
- ] » Go to next selection in lower right selection window
- [ » Go to previous selection in lower right selection window
- } » Go to next page in lower right selection window
- { » Go to previous page in lower right selection window
- + » Zoom in map
- - » Zoom out map
- ARROWs » Scroll map around
-
-
- ┌───┐──────────────────────────┐
- ──│ 5 │ About DOOM Map Editing │────────────────────────────────────────────
- └───└──────────────────────────┘
-
- Drawing and editing level maps for DOOM isn't as easy as one might
- think. A good sized, decent level can take 50 or more hours to complete. If
- you're already familiar with the basics of how DOOM maps work, you can skip
- this section.
-
- WADED has been designed so you don't have to worry about every aspect
- of a DOOM map, yet, there are still some things that you must understand. In
- brief, they are: THINGS, LINEDEFS, and SECTORS.
-
- I'd highly suggest reading over the "Unofficial DOOM specs" if you
- don't completely understand THINGS, LINEDEFS, and SECTORS. The latest version
- of the specs is 1.3, and is included with WADED as DMSPEC13.TXT.
-
- To use a map you've created with WADED or any other fine DOOM map
- editor, simply have the .WAD file that the editor creates in your DOOM
- directory. Then type "DOOM -file filename.WAD" (without quotes of course) on
- the DOS command line. So, if you saved a level called "TEST", you'd run it by
- typing "DOOM -file TEST.WAD"
-
-
- ┌────┐───────────────────┐
- ──│ 6 │ SECTORS Definer │──────────────────────────────────────────────────
- └────└───────────────────┘
-
- This feature is out of date... please use the 'MakeSector' feature.
- If for some reason it isn't working properly, or there is something special
- you need to edit as far as sector definitions go, this feature is here to do
- that.
-
- The command option "Sec Definer" stands for SECTORS Definer. This is
- probably one of the hardest parts to understand and actually do when creating
- a map. WADED now has two ways to define SECTORS. Hopefully with those two
- ways, and with the first one improved, SECTORS defining shouldn't be as hard
- as it used to be. However, keep in mind that almost all of this SECTOR
- defining can be avoided be using the "Smart Draw" feature (meaning the main
- purpose of the SECTORS definer should be to fix or define something the "Smart
- Draw" feature couldn't handle).
-
- The SECTOR you're currently defining will be highlighted. To add a
- LINEDEF to this current SECTOR, click on it with the left mouse button. If
- the LINEDEF has never been defined to a SECTOR, then the front side of it will
- automatically be chosen. Otherwise you'll be prompted as to which side of the
- LINEDEF you want to become part of the currently highlighted SECTOR.
-
-
- ┌────┐───────────────────┐
- ──│ 7 │ Authors's Notes │──────────────────────────────────────────────────
- └────└───────────────────┘
-
- Well, another new version is here again! Once again, I'm sorry it's
- taking so long to progress on WADED. However, I don't always have all that
- much time on my hands to work on WADED. That, and sometimes I'm just not in
- the mood for programming!
-
- I'm doing my best to work on it though. With ideas from other people,
- and a ton more I have in mind, you should be seeing plenty more versions of
- WADED. There just seems to be an endless river of things to add to it, but
- someday they'll all be added. And some (later?) day all the bugs will be
- gone. But now I'm starting to dream on...
-
- WADED was completely programmed by me (Matthew Ayres). The only
- information I have used in creating WADED is from the "Unofficial DOOM WAD
- Specs" released by Hank Luekart and written by Matt Fell (very helpful!). And
- also I'd like to mention, I've obtained some information from Alistair Brown
- regarding NODES, SEGS, and SSECTORS. Of course I've gotten a few ideas from
- other DOOM editors, and I'd like to thank those authors for writing such
- excellent programs. Also thanks everyone else that has pestered me to
- continue writing this.
-
- Oh yeah, for those of you who are interested in knowing, I'm 18 years
- old. Why am I telling you this? I don't know, it just seems every time I
- read the documentation to someone else's program, I would just like to know
- how old the person is. Strange isn't it? Maybe not... or maybe...
-
-
- ┌────┐────────────────┐
- ──│ 8 │ Registration │─────────────────────────────────────────────────────
- └────└────────────────┘
-
- Please register WADED! If you continue to use WADED for more than two
- weeks, you are required to register it. I can't demand that you pay, I can
- only hope you're willing to help out. Registering is what keeps up my will to
- program this, it isn't always a bundle of joy. As you could have probably
- guessed, this program has taken quite a bit of my time, and I think that I
- only rightfully deserve some compensation.
-
- Registration is only US$10. It entitles you to a personal copy of
- WADED, without the beginning delay. Your name will be placed on the opening
- screen in a graphical font. You only have to register WADED once.
- Once you register, you'll be given WADEDREG. It will register any future
- version of WADED that you obtain, with your name.
-
- If you'd like WADED sent to you via mail, please add an extra $5
- (making the total $15). WADEDREG will be sent to you on a 3.5" diskette.
-
- Send, in an envelope, your full name and address, along with cash or
- check to the address listed below. Be sure to tell me if you want WADED
- sent to you via mail, or if you plan on downloading the latest releases from
- my BBS. The address listed below is similar to a P.O. Box, but from a
- private company (Mail Boxes Etc.). Please be sure that you get all the
- information on the envelope correctly.
-
- ──────────────────────────────────────────────
- Matthew Ayres
- 977 E. Stanley Blvd., Unit 349
- Livermore, CA 94550
- ──────────────────────────────────────────────
-
- Thanks to all those who register and I hope you enjoy WADED.
-
-
- ┌────┐───────────────────┐
- ──│ 9 │ Acknowledgments │──────────────────────────────────────────────────
- └────└───────────────────┘
-
- Kirk Yokomizo (internet: kirk@wc.cdrom.com)
- Handles distributing WADED on the internet, and should be able to
- answer most general questions about WADED. He's also very good at
- pestering me to work on it.
-
- Alistair Brown (internet: a.d.brown@bradford.ac.uk)
- Great deal of help with the NODES. My node generating algorithm is
- almost completely based on information from him. Also came up with
- some very good ideas to add.
-
- Nathan Kidney (Morgoth)
- Talks to me voice all the way across the continent, to discuss bugs
- and great ideas concerning WADED. Much thanks!
-
- Michael Giles (Dwarf)
- Testing and pestering. Is now working on the new documentation for
- WADED, much thanks for that!
-
- "Unofficial DOOM Specs"
- Written by: Matt Fell (internet: matt.burnett@acebbs.com)
- Released by: Hank Leukart (internet: ap641@cleveland.freenet.edu)
- Nothing was possible without these specs that explain the structure of
- the WAD file that DOOM uses.
-
- ID Software
- Seems WADED would be completely useless if the group of people at ID
- Software hadn't created a great game like DOOM.
-
- Thanks to all the original beta testers of the early, buggy,
- prerelease's of WADED, and to all of those who have tested the public
- releases and reported back to me.
-
-
- ┌────┐─────────────────────┐
- ──│ 10 │ Upcoming Features │────────────────────────────────────────────────
- └────└─────────────────────┘
-
- There really are so many you wouldn't believe me... WADED v2.00 is
- slated to be out pretty soon, it will be a lot better.
-
-
- ┌────┐─────────────────────────┐
- ──│ 11 │ Contacting the author │────────────────────────────────────────────
- └────└─────────────────────────┘
-
- I can be contacted through my BBS, or through the Internet:
-
- BBS: Lithium BBS (510)455-0425
- 4 nodes, call hunting
- 28.8k V.FAST support
-
- Internet: ayres@cdrom.com
-
- IRC: WhiteFang, usually in #doom channel ;)
-
-
- ┌────┐────────────────────────────────────────────────────┐
- ──│ 12 │ Distribution and where to get the latest version │──────────────────
- └────└────────────────────────────────────────────────────┘
-
- The latest version of WADED can always be found on my BBS, the name
- and number for it are listed above. Hopefully it will get spread around on
- other fine boards. It can also be found on the Internet at:
-
- Address: ftp.cdrom.com
- Directory: /pub/doom/wad_edit/editors/
-
- Address: infant2.sphs.indiana.edu
- Directory: /pub/doom/wad_edit/editors/
-
- WADED will be always be distributed in a ZIP file, and it's filename
- will always be the format of: WADEDxxx.ZIP of course the "xxx" standing for
- the version number (i.e. 099 means version 0.99, duh). The files within the
- WADED archive will be: WADED.EXE, WADED.DOC, WADED.REF, WADED.HIS, README.1ST,
- FILE_ID.DIZ, and DMSPEC13.TXT. If you're going to distribute WADED, please
- leave it in its original format. Do not add nor delete any files from the
- archive. Do not tamper with or otherwise modify any of the files. Thanks.
-
- You may NOT charge any fee for distribution of WADED. You may NOT
- sell or bundle WADED with any product in a retail environment (shareware disk
- distribution, CD-ROM, profit business BBS system.) You may give WADED to your
- friends, upload it to a BBS, or ftp it to another internet site, as long as
- you don't charge anything for it.
-
-
- ┌────┐──────────────┐
- ──│ 13 │ Disclaimer │───────────────────────────────────────────────────────
- └────└──────────────┘
-
- Usage of WADED is at your own risk. Running it is at your own will,
- and therefore you are completely responsible for anything that happens after
- you run WADED. Anything you do or create with WADED is your responsibility,
- and not the author's. Any damage caused to any person, computer, software,
- hardware, company, or business by running WADED is your responsibility, and
- not author's liability, since you have chosen to run it.
-
- If you don't understand these terms, or are not sure of something, or
- are afraid something bad might come of using WADED, don't use it. You are
- here forewarned.
-
- DOOM is a registered trademark of id Software
- WADED is (c)1994 by Matthew Ayres
-